Pick the model that fits your cadence
Every game's scope is different. Here are three common ways to work with us and starting reference prices — the real quote depends on scope and delivery cadence.
Project-based
For a single game with a clear scope
- Full slot art (symbols, backgrounds, characters)
- Spine skeletal animation & particle VFX
- One-off delivery with transparent milestones
- One round of major revisions
Monthly capacity
For teams shipping continuously
- Dedicated art team & priority scheduling
- Steady output of multiple titles per month
- Parallel production, predictable timelines
- Live progress tracking & direct comms
Enterprise
For large operators needing deep integration
- White-label / embedded collaboration options
- Multi-locale, cross-platform delivery
- SLA and a dedicated point of contact
- Long-term partnership & strategic support
Prices shown are starting references, not final quotes. Tell us about your project and we'll give you a clear estimate.
Pick the engagement that fits
From hand-the-whole-title-over to a squad living inside your roadmap — the pricing above applies to whichever model you choose.
Project Outsourcing
We run the production end-to-end
- Fixed scope and budget — no hidden costs
- Milestone reviews; you only approve
- Fixed 30-working-day delivery cycle per title
- Built-in QA before every hand-off
Best for: a defined title with clear specs
Team Extension
Our artists join your pipeline
- Scale artists up or down anytime
- You own tasks and priorities
- No HR, legal or admin overhead
- Fast start — days, not months
Best for: closing capacity or skill gaps
Dedicated Team
A squad that works only on your product
- Our PM plans day-to-day with you
- Pay for the team's time — shift priorities freely
- Knowledge stays with one stable crew
- Deepens with every release cycle
Best for: long-term, live-ops partnerships
Not sure which fits?
Tell us about your game and timeline — we'll recommend the right model and a clear estimate.



